10 Video Games That Fixed Themselves Too Late

1. Brink

Brink Game
Bethesda

Brink was one of the most anticipated FPS games of the last decade, arriving on a tidal wave of hype back in 2011, with hope that its emphasis on parkour-inspired movement would truly shake the genre up.

And yet, Brink released to a lukewarm response from critics and fans alike, with much criticism levelled at not only its shallow gameplay but especially its unreliable multiplayer connectivity.

In a desperate attempt to stem player anger, developer Splash Damage quickly introduced a 4v4 multiplayer mode for players experiencing lag during 8v8, but it wasn't until August, three months later, that the much-hyped Agents Of Change DLC finally arrived and truly changed the game.

This DLC smoothed over most all of the online issues, improved NPC AI, re-balanced weapons, added new maps, weapons, and outfits, and also raised the level cap.

But the sad fact is that Brink's player base died off extremely quickly, and despite the post-launch support it received, it could never win back players who moved on to one of the dozens of other games competing in the online FPS space.

Within a year of its release, Brink's concurrent player count was down to less than 100, despite being a much better game by that point. Clearly, players felt too burned to give it a second look.

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Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.