10 Video Games That Should Have Ended Differently
3. Assassin's Creed - Defeat Al Mualim Through Stealth/Lose The Golden Apple Superpowers
It was like Ubisoft just ran out of ideas.
Here was this game where the only interactions with enemies we'd had were block n' counter melee duels and simplistic stealth, so how do you ramp that up? Well, after hours of skilfully inserting the assassin vs. templar conflict into real-world history to a surgical degree, we got a supernatural boss fight where your character gets frozen in mid-air and has to dodge energy beams.
Because video games.
Fixing this is no small feat as we still need Al Mualim to get outed as a villain - but then discard the need for a final fight. So, have the information of his villainy come from another character, letting us go back into Masyaf knowing there's a traitor amongst the people.
You'd then have to blend in with crowds, potentially tail people who discuss his whereabouts and put all your skills to the test to track him down.
Leap in or otherwise deliver the final blow however you could, and you'd trigger the final Animus conversation, leading into the Subject 16-revealing ending as it already was.