10 Video Games That Totally Wasted Their Biggest Selling Point
3. The Titans - Titanfall
It was a weird idea, building a new game's identity around what would otherwise be a power-up in a more standard shooter. But still, this was Respawn Entertainment, the studio forged from the fires of Call of Duty's finest former-developers - surely they of all people, would be able to do for the new gen what Modern Warfare did for the last?
Well... not really. Although the idea of calling in a whopping great custom mech when you were suitably powered up was pretty awesome, the core thing that saw Titanfall shoot itself in the foot was that basic on-foot combat was just way more fleshed out and fun. Inside a mech you were a sitting duck for ordnance of all sizes and all directions, most of the time seeing players get toasted within seconds as calling one in had the entire map converge on your position.
Outside this, the game had a weird, bolted-on 'story' mode that manifested as a series of audible conversations inside the multiplayer, and with on-foot movement borrowing the nifty dynamic wall-running from Mirror's Edge (a tact COD: Black Ops III would then mimic in tow) it only made you long for a shooter that could double-down on these more athletic sensibilities, rather than force you to abandon them for mandatory bullet-shields.