10 Video Games That Were Basically One Big Apology

8. Resident Evil 7: Biohazard

Resident Evil 7

Sometimes, in order to create something great, you have to create something terrible. And while you could argue Resident Evil 6 isn't terrible, it certainly isn't good compared to the other mainline entries in the franchise.

Resident Evil 6 went off the rails by being action focused, set piece heavy, and almost entirely lacking in scares. Fans did not appreciate this action-based gameplay, and Capcom sold a million fewer copies than projected as a result.

Subsequently, Capcom has had a long, hard look at what made the series great, and went back to basics with Resident Evil 7. Considered a soft reboot of the series, it took tonal inspiration from the original Resident Evil, as well as from classic horror movies such as The Texas Chainsaw Massacre.

Featuring a stripped down setting of a dilapidated Southern plantation house, it focused more on atmosphere and genuinely unsettling jump scares - Jack Baker bursting out of the wall will always make your heart skip a beat.

The switch to a first person perspective showed Capcom weren't willing to rest on their laurels, and were looking for new and exciting ways the fans could enjoy their game. Clearly it worked, as it was met with great acclaim upon release.


James Brigginshaw hasn't written a bio just yet, but if they had... it would appear here.