10 Video Games That Were MASSIVE Jokes
2. Takeshi's Challenge
Revered Japanese gaming publication Famitsu reserves a special rating for the most reprehensible of all titles: kuso-ge, lit. 'sh*t game'. That's the badge of ignominy they slapped on 'Beat' Takeshi Kitano's Famicom hellscape Takeshi no Chōsenjō, such was its punishing, virtually insurmountable difficulty.
Were they really expecting anything other than a gruelling gauntlet from the Count of Takeshi's Castle (yes - the very same)? On the face of it, it's a relatively simple premise, an adventure that sees you take the role of a salaryman as he seeks the treasures of the South Sea, but in practice, it's absolute torture. The arduous task involves - but isn't limited to - quitting your job, divorcing your wife, and singing actual karaoke (courtesy of the Famicom's mic) - with only a pitch-perfect performance being good enough to progress.
At one point, you have to leave the controller untouched for an entire hour to uncover a map. This true test of the player's patience pretty much epitomises the whole philosophy of the game, one which Kitano allegedly designed through complete contempt for the medium - and humanity in general.