10 Video Games That Were Secretly Judging You The Whole Time
4. Alignments - Planescape: Torment
Most role-playing games based on Dungeons and Dragons are very open about their alignment system. Baldur's Gate 2 allows you to pick your alliance right off the bat, while the Neverwinter Nights series informs you whether the action you take is considered good or evil.
Planescape: Torment does things a little bit differently. The alignment is never openly presented to you. Your character, the Nameless One, starts off completely neutral, and every decision he makes has a chance to alter his alignment in one way or another. The game never specifies the value of each decision to you, so you have to make the call yourself.
It might seem a tad frustrating to not know what alters your alignment in a game where your character's morality determines which factions you are allowed to join, but on the other hand, it does make your choices and actions more authentic. You don't pick an answer based on a prompt; you pick whatever seems like a fitting response for your character.
And at the end of the day, isn't that what role-playing is all about?