10 Video Games Where Consumers WON

8. Make It More Like Skyrim - The Elder Scrolls Online

shadow of war
Bethesda

After The Elder Scrolls 5: Skyrim became a global phenomenon, it was no surprise when an MMORPG spin-off called The Elder Scrolls Online was whipped out.

Although sales were through the roof, the reviews were a different story. The Elder Scrolls Online's narrative, structure, mechanics, skill system, characters, and themes were simplified, robbing the saga of its intricacies and complexity.

There was also a slew of bugs, including a duplication error, that allowed players to amass wealth fit for a king with little effort. (This exploit led to thousands of accounts being banned.)

Just to add salt to the wounds, a subscription was required to keep playing The Elder Scrolls Online.

Because The Elder Scrolls Online made a fortune, ZeniMax were under no obligation to change anything. A year after launch, however, ESO was re-released as Tamriel Unlimited. Rather than just tightening things up a little, this version remedied almost every issue, no matter how minor.

ESO 2.0 offered a more open-world experience, a better map, PvP battlegrounds, the addition of companions, tons of customisation options, superior fast-travel abilities, smoother animations, as well as new skill lines, classes, and areas.

As the cherry on top, ZeniMax decided to eradicate subscriptions, allowing players to purchase everything with a one-time payment.

In this post: 
Video Games
 
Posted On: 
Contributor
Contributor

James Egan has written 80 books including 1000 Facts about Superheroes Vol. 1-3 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts about TV Shows Vol. 1-3 Twitter - @jameswzegan85