10 Video Games Where Consumers WON

8. Make It More Like Skyrim - The Elder Scrolls Online

shadow of war
Bethesda

After The Elder Scrolls 5: Skyrim became a global phenomenon, it was no surprise when an MMORPG spin-off called The Elder Scrolls Online was whipped out.

Although sales were through the roof, the reviews were a different story. The Elder Scrolls Online's narrative, structure, mechanics, skill system, characters, and themes were simplified, robbing the saga of its intricacies and complexity.

There was also a slew of bugs, including a duplication error, that allowed players to amass wealth fit for a king with little effort. (This exploit led to thousands of accounts being banned.)

Just to add salt to the wounds, a subscription was required to keep playing The Elder Scrolls Online.

Because The Elder Scrolls Online made a fortune, ZeniMax were under no obligation to change anything. A year after launch, however, ESO was re-released as Tamriel Unlimited. Rather than just tightening things up a little, this version remedied almost every issue, no matter how minor.

ESO 2.0 offered a more open-world experience, a better map, PvP battlegrounds, the addition of companions, tons of customisation options, superior fast-travel abilities, smoother animations, as well as new skill lines, classes, and areas.

As the cherry on top, ZeniMax decided to eradicate subscriptions, allowing players to purchase everything with a one-time payment.

In this post: 
Video Games
 
Posted On: 
Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows