10 Video Games With INSANELY Low Completion Rates
1. Binding Of Isaac : Rebirth - 12.85%
The Binding of Isaac is a rogue-like game where no two runs are ever going to be the same. Described as an RPG shooter, the enemies you face, the levels you are in and the power-ups and weapons that you receive are all controlled by RNG.
While not the first game of its kind to come up with the "everything's different every time" gimmick, it is arguably the most famous and successful. You play the role of Isaac and have to fight your way through nightmarish dungeons with the end goal of killing your own mother.
Apparently taking inspiration from Isaac almost being sacrificed by his father Abraham in the Bible, while the themes are dark and the ideas fairly macabre there is a quaint animation style and coupled with tight controls and a legitimate sense of each run being entirely new, lends itself well to frequent replays.
The number used here is based of the console port (Rebirth) and the EU release, although with a pool of just over one hundred thousand copies, they should be fairly representative.
Due to the sheer chance of seeing some items, this one was always going to be low.