10 Video Games With Unique Art Styles You Need To See

8. Skullmonkeys

XIII game
DreamWorks Interactive

Back in the nineties, there was less worry about the high demand of success for "big budget" games that we have now, with more developers taking risks and trying new things. As a result, we have Skullmonkeys: a game with a boss who's body is the actual head of one of the development team.

Claymation games were nothing new, what with Clayfighter hitting the market some five years prior. It's just that it wasn't very good. Whereas Skullmonkeys, a pseudo-sequel to The Neverhood, was a mad slice of fun that needs more love.

Eschewing the point and click of its predecessor for a standard platformer, Skullmonkeys was equal parts lovable and hard. Of course, "hard" is purely subjective, but it's fair to say I don't know many people that ever finished this game.

It's not hard to see the wacky influence behind the creation of this game, though. Given that lead designer Doug TenNapel is the man behind Earthworm Jim, it makes you understand why Skullmonkeys is so lovably odd.

Neverhood returned to point and click with 2016's Armikrog, but for the more simple kind of fun, you can't go wrong with Skullmonkeys.

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Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.