10 Ways Activision Should Make Call Of Duty 2018
4. Survival Horror Should Take The Focus In Zombies
The new and improved Zombies mode in Call of Duty: WW2 was probably its most surprising standout feature. Still retaining the frenetic wave-based combat of the previous games, the mode adopted a completely new survival horror approach that, for the first time, made Zombies scary.
Of course, if there's one development team who could go one better than Sledgehammer, it's Treyarch. Pioneering the idea of Zombies back with World at War, for the longest time the studio's efforts eclipsed anything the other developers had to offer, but Sledgehammer have since set the new standard.
To retake their place at the top of the pecking order, the devs could learn a lot from WW2, and attempt to create another atmospheric and tight Zombies experience. Hell, the first ever map they created for WaW was similarly inspired by survival horror tropes, and a return to that simplicity, with the character and personality found in WW2, could make for the best version of the iconic mode yet.