10 Ways Diablo 4 Is Insulting Players
5. Lack Of Replay Value
Once Diablo IV's main campaign has come to an end, many players will be disappointed to find that the latest instalment in the beloved series provides next to no endgame activities.
Prior releases were renowned for their seemingly endless replay value, providing gamers with all manner of post-campaign objectives to carry out. Now, however, it appears Blizzard have put such features to the side, leaving Diablo IV as an oddly empty post-campaign experience, quickly stripping the game of any additional appeal or immersive fun.
Another key issue in this regard is the half-baked loot system. Prior entries in the hellish series were praised for their exciting, often impactful drops. The chance to find rare, powerful items was an important driving force in gamers continuing to play past the narrative's end. Unfortunately, Diablo IV's looting is frustratingly lacklustre, exhibiting only a very limited array of potentially game-changing items.
The limited features mentioned here ultimately do more harm to the game than one might initially expect. Both factors result in late stage gameplay that feels relatively uninspiring, and even repetitive. As a consequence, Diablo IV' falls short in delivering the kind of addictive replay value longtime fans have come to expect from the iconic franchise.