10 Ways The Gaming Industry Can Improve

5. Day 1 DLC

Scorpion (Mortal Kombat 11)
NetherRealm

As we've established, shipping a game with the understanding that the data on the disc isn't the complete experience is a great way to find yourself in gamers' bad books. Lootboxes have already been rightfully scrutinised, but Day 1 DLC is perhaps more worthy of criticism, and subsequent improvement.

Offering DLC right out of the gate is makes no sense, as it's so painfully obvious that the content was complete long before distribution of the game, but stingy corporate practices dictate that it's cordoned off for those who have the desire to part ways with yet more money.

Bleeding your wallet further is clearly the primary grievance, but adding even more time to the download as your system has to install not only the game but the DLC that it was released alongside adds to the frustration.

Games like Animal Crossing: New Horizons, God of War and Grand Theft Auto V prove that games can achieve immense commercial success without the need to break a piece of the game off and plonk it behind a paywall, and it's about time that a handful of developers learned that.

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Contributor

Fan of ducks, ice tea and escapism. Spends much of his time persistently saying 'I have so much studying to do' before watching Zoey 101 for the millionth time. Thinks Uncharted 3 is the best one.