10 Weirdest Levels Cut Out Of Video Games

1. The Legend Of Zelda Had A Room Of Enemies You Could Kill By Screaming

The NES was a strange, strange console. The version released to the rest of the world is very different to Japan's Famicon (short for €œFamily Computer€), which included add-ons like a floppy disc drive €“ facilitating indie games that could be distributed cheaper than on cartridges €“ and even a microphone integrated into the controllers. It was the latter function that was included in the original Japanese version of The Legend Of Zelda, too €“ something which was cut out off the wider release entirely. Why? Because the microphone didn't make it overseas. Which meant an enemy in the came whose weaknesses all revolved around sound and the like in the English-language booklet... Yeah, they were leftovers from the Japanese release, when you could clear a room of such enemies by SCREAMING. In fact, you had to be loud enough to have the mic pick it up and slay the beasts in a single attack, but still. Players in the rest of the world had to fight these enemies with a bow and arrow. And worst of all, they never got the exquisite joy of going to a room full of the little monsters and decimating them by playing a sample from The Goonies...
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Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/