10 Worst Things About Star Wars: Battlefront

2. Matches Feel Disconnected

One aspect of Battlefront that's been universally panned since it was first announced is the way the game disconnects various aspects of its matches in a rather inorganic way. From the power-ups to the star cards, the arcade influence of the minute-to-minute gameplay of DICE's game clashes with its attempt to engross you in its cinematic world. Likewise, the way vehicles work, having you stand over a pick-up rather than organically climbing in and setting off, robs the game of moments that could have been epic. Imagine fighting your way into a TIE-fighter hanger to jump in one of the vehicles and flying out while enemies shoot at you from below. It would have provided brilliant edge-of-your seat mini set-pieces within each and every match. Even if the maps themselves aren't big enough to facilitate this kind of run-way take-off to the aerial vehicles, a separate landing strip where you can spawn and grab vehicles would have done wonders to cement that sense of immersion and detail that DICE usually nails.
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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.