10 Worst Triple-A Games Of The Decade (So Far)

2. Suicide Squad: Kill the Justice League

Forspoken game
Rocksteady

Who among us didn't see this coming? 

The writing was firmly on the wall pre-release that Batman: Arkham developers Rocksteady had been strong-armed into making this glossy slice of Live Service Slop, and indeed, Suicide Squad: Kill the Justice League duly lived down to expectations.

Outside of its undeniably well-produced cutscenes, Kill the Justice League is spectral husk of a AAA live service blockbuster in desperate pursuit of a soul. 

Even if the looter-shooter gameplay were innately fun, which it isn't, the brutal lack of launch content meant that even casual players burned through everything worthwhile the game had to offer in a weekend or two.

Production values aside, it's difficult to fathom how a game with so little content and such a dull emphasis on repetition could cost $200 million to make. 

The result is one of the biggest AAA IP calamities of not just the past decade, but ever.

 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.