10 Worst Video Game Checkpoints EVER
2. Three Leaf Clover - Grand Theft Auto IV
Though some Rockstar fans might argue that the developer's more recent games are a little too generous with the checkpoints for their own good, this is a welcome alternative to their brutal prior approach to saving progress.
Before Grand Theft Auto V, the series' mainline titles didn't offer mid-mission checkpoints at all, and while most of the series' levels tends to be bite-sized set-pieces, this proved problematic for some of the more ambitious extended action sequences.
Case in point, we have GTA IV's legendary bank heist mission "Three Leaf Clover," a 20-minute masterpiece which also happens to be one of the toughest missions in the history of the franchise.
Making it close to the end of the level and then dying, flinging you back 20 minutes in the process, is an irritating inconvenience if it happens once, but any more than that? It's a controller-throwing, scorched Earth provocation.
Rockstar at least had the good sense to refine their checkpoint system for all of their titles which followed, even if some purists weren't too keen on that either.