10 WORST Ways Video Games Took Away Your Favourite Powers

6. Samus Ditches Basically Everything For No Reason - Super Metroid

Super Metroid
Nintendo

One of the defining characteristics of the Metroid games is the progressive means through which Samus collects abilities across a sprawling map, though this also necessitates almost every game in the series near enough wiping Samus' inventory from the previous game.

Though many of the games give players half-assed explanations for Samus losing her goodies, such as her suit becoming damaged or infected, or the antagonist straight-up stealing them, but in 1994's Super Metroid, there's no such rationale.

The game begins with Samus heading to Ceres to battle Ridley, and despite Super Metroid being a direct follow-up to Metroid II, Samus' weapons and abilities are oddly nowhere to be seen, with only the Power Beam available to battle Ridley.

There's no hand-waving this one, really. It makes no sense at all beyond ensuring that the game has the same progression loop as the previous ones.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.