10 WORST Ways Video Games Took Away Your Favourite Powers
6. Samus Ditches Basically Everything For No Reason - Super Metroid
One of the defining characteristics of the Metroid games is the progressive means through which Samus collects abilities across a sprawling map, though this also necessitates almost every game in the series near enough wiping Samus' inventory from the previous game.
Though many of the games give players half-assed explanations for Samus losing her goodies, such as her suit becoming damaged or infected, or the antagonist straight-up stealing them, but in 1994's Super Metroid, there's no such rationale.
The game begins with Samus heading to Ceres to battle Ridley, and despite Super Metroid being a direct follow-up to Metroid II, Samus' weapons and abilities are oddly nowhere to be seen, with only the Power Beam available to battle Ridley.
There's no hand-waving this one, really. It makes no sense at all beyond ensuring that the game has the same progression loop as the previous ones.