11 Cancelled Superhero Games That Would Have Been Amazing
6. The Dark Knight
Unofficially announced by - of all people - Gary Oldman back in 2008, The Dark Knight movie tie-in from the developers formerly in charge of Mercenaries and Battlefront, was slated to be the first Batman game to take the Caped Crusader into uncharted open-world territory.
Poised initially to be a game set in its own distinct universe, the title was changed to be a Dark Knight movie adaptation after almost a year of development time. However, despite having to be faithful to the film, the game still boasted some innovative ideas that would eventually be picked up by Rocksteady's Arkham Asylum.
Like that later take on the Caped Crusader, there was to be a major focus on stealth and inspiring fear in enemies (an evolution on the system that was featured in the underrated Batman Begins title), along with the desire to bring Batman's distinct abilities and gadgets to life in an open-world setting.
Unfortunately though, with the scope of the game far exceeding the time the developers had to complete the game, EA eventually lost the license for the character before a game could be shipped, and WB's own Arkham Asylum hit shelves only a year later to satiate those disappointed by The Dark Knight's cancellation.