11 Times Video Games Did Horror Better Than Movies

6. Silent Hill - Perfect Edge-Of-Your-Seat Audio Cues

Like the Jaws theme doing an excellent job of making you feel on-edge before the reveal of the shark himself topped it off, one of Silent Hill's defining attributes is the use of the radio static that gradually increases in volume to hint at the presence of monsters nearby. It goes hand-in-hand with another signature trait that came completely by accident - that of the fog blanketing the city - although it was actually a technical limitation of the time rather than an artistic decision. The HD re-releases would then 'fix' this, but it removed all sense of dread we felt when trying to make out any shapes of monsters and demons in the distance as the radio crackled away underneath. https://www.youtube.com/watch?v=JdLrooeI3wU From the nightmarish Pyramid Head who appears as a rapist in part two thanks to main character James Sutherland's twisted mind, to the size and scope of the towns themselves which take you everywhere from hospitals to hotels and even theme parks; they were all made to be as hauntingly disturbing as possible. Playing on the level of immersion you feel when acting out the part of the intrepid hero exploring ahead, it's these accompanying sounds that kick in just when you think you're safe that drive home the feeling you're not alone.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.