11 Ways Bioware Should Have Made Mass Effect Andromeda
2. Explain How Aggressive Terraforming Doesn't Cause The Apocalypse
A huge portion of making the Heleus Cluster of Andromeda viable for life involves terraforming HUGE swathes of it to fit the wants and needs of humans, and nothing else. But... we're arriving in an entirely new galaxy, and we're looking to shift the ecosystems and biospheres of ENTIRE PLANETS, all of which happens in seconds, being you're flicking an underground switch and boom, instant blue skies.
This, well... this would kill untold numbers of lifeforms on their respective planets, who've grown rather accustomed to something like the biting cold of Voeld or the acid rain of Kadara. That's without mentioning the portion of the story where you gain access to Meridian, and set about changing the environment and overall weather conditions of the entire galaxy in an instant.
People would die, 99% of all plant life would also perish, as would creatures, aliens, and any other life form not humanoid or capable of finding shelter. Yet, this aspect of the narrative isn't even touched, we're just supposed to buy that 'ancient alien tech' can terraform multitudes of planets in seconds, with Andromeda never addressing the fairly obvious fallout.