Ramshackle, multilayered, and meticulously designed to create choke-points for the action, Upward is (very arguably) the greatest map for Team Fortress 2. The ramshackle-looking design of the map - essentially a rickety wild west factory situated on top of a cliff - deceives its brilliant design, which is filled with sniping towers, crucial strategic points outside of the map's control points, and a great sense of verticality, with plenty of opportunities to use height to your advantage. Being a Payload map (in which one team must guide an explosive along a mine-cart track all around the level while the other team tries to destroy it), a match is essentially a tour of the whole level, taking you through its mines, peaks and troughs, and keeping the action constantly fluctuating.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.