If the internet was a person capable of verbalising a response to something, the answer of how much DLC (Downloadable Content) can expand a gaming experience would be met with a froth-mouthed fervour before whatever interface was doing the talking imploded. See, DLC inherently isn't a terrible proposition. It was supposed to come from developers continuing to work on a project after their original vision goes gold, thereby what you get after the street date is supposed to be ancillary additional content that's utterly optional. All that changed in the most egregious way back in 2012 when Mass Effect 3 had its innards scooped out and resold as DLC on day one, prompting the realisation on the industry side that "Hey, if we take an integral part of a game away, we can sell it back later!" Now, from essential story lines to content like the above Alien Nostromo stuff that just feels like it should've been in the main game, there's a bad precedent set by developers who choose to withhold some of their best content for fans to shell out for later down the line.