What do Mass Effect 3 and Uncharted 2 have in common? They both had crowbarred-in multiplayer that no one asked for, momentarily enjoyed in a "I guess I'll check this out"-sort of way and then completely forgot about. Sometimes it's downright refreshing to hear about a title that's had the entire might of the production team put behind a single player component, because after all, Ocarina of Time, GTA III, Half-Life 2 and Mass Effect 2 were all died-in-the-wool single player experiences and all the better for it. The reason developers do this forced multiplayer stuff is a direct reaction to the likes of Call of Duty, Halo or Battlefield's numbers post-launch. Many titles recoup their costs after release, but if a developer can extend the playability window of their title beyond the initial "I've completed it, now what?" sensation after that main campaign is finished, they're laughing. Problems arise when you can tell games like the aforementioned would've been better just as single-player experiences, and when the industry tries to do multiplayer-only games like Evolve, Titanfall or Destiny all contingent on consistent play and a steady stream of add-ons over the following months, they fail just as hard.