12 Biggest Problems With All Video Games In 2015

5. Quick-Time Events Ruin Major Set-Pieces

Something plenty gamers thought they'd very much left in the rear-view mirror were quick-time events (QTEs) following the leap to new hardware, but as Call of Duty: Advanced Warfare and The Order: 1886 proved, they're still very much something the companies behind your biggest games want to continue pushing. Why? Because Jonny Can't-Handle-His-Difficulty likes to watch the pretty cutscenes and stab the button to win every few moments. Even though developers like Naughty Dog and Rockstar have shown you can craft a set-piece that continues to play out with the player enacting their own agency within (Uncharted 2's train sequence, for example), it's far easier to bolt the player into a particular on-rails sequence and shoot fireworks their way as an excuse for some high-octane thrills. However, like Michael Bay and the insultingly over-sexed Transformers flicks, after so many years of non-stop explosions where the only thing to do is succeed by hitting a prompt to start the next animation, it all gets too tiring. Or even worse, you fail one prompt and the game's most basic level of engagement is completely lost.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.