12 Things You Didn't Know About Batman: Arkham Asylum

2. The Devs Didn't Know The Game Was Working Until Late In Production

batman arkham asylum
Rocksteady

As mentioned, the team at Rocksteady weren't exactly experienced when they took on Arkham Asylum, and it was never a guarantee that the game was going to turn out well.

Even the devs at first weren't certain whether or not they were onto a winner, and that worry extended quite far into development. However all that changed the first time they showed off a playable demo to the higher ups.

Speaking in an AMA, director Sefton Hill explained:

"When we made Arkham Asylum we had no idea it was going to be popular until very late in development. I remember demoing the game to the publisher at one time and there was 2 people from the publisher in the room. After about 3 minutes of the demo, they went and got someone to join then someone else, and then someone else. By the end of the demo there was about 50 people crammed into this tiny room. It was then that we started to think that we might have something a bit special."

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.