12 Worst Video Game Moments Of The Decade (So Far)

7. The State Of Every Big Budget Game On Day One

Go on, try to name one game from all of 2014 and 2015 that launched feature-complete and didn't require a ludicrous amount of patching to fix. You can't can you? Even FromSoftware's fantastic Bloodborne required numerous fixes to get the loading screens under a couple of minutes, and as much as I love The Witcher 3, its latest DLC Hearts of Stone all but broke the game. We're currently in a generation where publishers have firmly embraced the use of downloadable patches as excuses to crunch development time even tighter. The go-to method of pushing your title out the door is "Oh there's a bug? No worries, we'll fix it day one, just keep going" despite the title going to shelves, as a finished product. This thing doesn't work for anyone without an internet connection or bandwidth limit either, and it's only when you think back on all your childhood favourites that came out completely ready to go, that it gets so disheartening realising how ridiculous the entire process has become.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.