13 Biggest Things We Learned From E3 2018's Press Conferences
6. Anthem Isn't The Bioware Game Fans Want
No matter how many times Casey Hudson and the Bioware team told us that Anthem was the type of game we'd all come to expect from them, it was evident that it wasn't true. The shared-world shooter sported all the jargon of a typical Destiny clone, and regardless of the main-hub single player, the lack of romances, distinguishable characters or hard-hitting choices meant that Anthem appears to lack much of Bioware's signature identity.
That's not to say Anthem doesn't have promise, but for a company that's built its reputation on story and character focused RPGs, it's not exactly the game that they're trying to sell their diehard fans on. If Bioware continues down the route of pretending the game's narrative and mechanics are building the next Mass Effect or Dragon Age, they're sure to find a large amount of backlash when the game launches in February next year.
There's still a long time for Bioware to implement a stronger focus on character and make Anthem a game that merges the traditional Bioware experience with a multiplayer shooter, but it stands to reason that the studio should temper expectations. Trying to entice Bioware fans into an experience that completely pulls away from the studio's DNA is a recipe for disaster.