Billed as the Xbox One's must have killer app, in the run up to the console's release and even post-release, Microsoft relied heavily on the new game from Respawn entertainment, a studio headed by the guys behind Modern Warfare 1 and 2, to shift the lions share of their new console. But while the game itself didn't quite go down as the monumental hit everyone expected (mostly due to the title's lack of longevity), Respawn's multiplayer first person shooter was, and still is, an exceptional release. Boasting some of the most satisfying and kinetic gameplay of this generation, Titanfall's core shooting and traversal just felt amazing. From the exceptional movement to the balanced implementation of mechs, the futuristic shooter created a brand new form of online gameplay that could have exploded to Call of Duty levels of player engagement had the title included slightly more content.
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.