'A crossover Pokémon game exists?' It sure does, and it's rather good, too. Pokémon Conquest is a fusion between everyone's favourite Pocket Monsters and a video game series that nobody's ever heard of: Nobunaga's Ambition. This is still very much a turn-based RPG like the main series Pokémon games, but the two couldn't be further apart in how they play. For those of you familiar with the Fire Emblem or Advance Wars series of games, Conquest will be instantly familiar. You still battle it out with various different 'Mons, but each one has access to only one special move and moves across an isometric grid to reach his or her opponent. It undoubtedly sounds weird to the uninformed, but it's one of those 'you need to actually play it for your brain to make sense of it' types of game. You're restricted to a pretty tight list of Pokémon that can be caught too - there's no bloated list of 600+ critters to catch. Most bizarre of all is the method in which you capture your next best creature. You don't just continuously spam Pokéballs at your target hoping for a congratulatory message in this game. No, you play a Rhythm Action mini-game to seal your target within those red and white balls.
Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.