15 Most Mind-Blowing Video Game Plot Twists Of The 2000s
2. "Would You Kindly?" - Bioshock
Bioshock's medium-defining twist is one that wrote itself into the history books through every second of its execution. Everything from the initial realisation that helpful "Would you kindly..." phrase was actually meant to control you, to having to watch as you then beat one Andrew Ryan to death essentially just so he could prove a point, was perfect. Before release, the inevitable legend of this game grew from review to podcast, forum to first-glimpse, and even though you'd then imagine the wave of hype would be insurmountable, crashing down around Ken Levine's little masterpiece, quite the opposite was true. We'd never seen anything like this before - the whole "Why have you never questioned your own motivations?" kick - and it was revolutionary. https://www.youtube.com/watch?v=8dL1kz6ojoQ No longer would it simply be a case of pointing the player in the direction of something and hoping for the best, now we'd demand far more agency and far more motive across the board. By hooking this reveal on the presumption that we'd just blindly follow what any 'helper' character was discussing (something nobody ever had cause to question beforehand), Bioshock unleashed a complex narrative of player Jack arriving to the city of Rapture with a devout purpose, the endgame of the entire thing being to fulfil his masters wishes, whether you wanted to or not.