15 Video Games That REWARD YOU For Playing Badly
14. Crash Bandicoot 2
When Crash Bandicoot first span his way onto the original PlayStation in 1996, he was in one of the toughest platformers to fully complete, thanks to immense difficulty and an excruciating save system. Players could only access the save feature by collecting three bonus tokens in a level and getting to the end of the stage, which was no guarantee in itself.
The second game simplified things considerably by adding the save game feature to the home hub- but they didn't necessarily make the levels any easier. What Naughty Dog did, however, was introduce the so-called Dynamic Difficulty Adjustment, which gave struggling players a helping hand.
After dying numerous times in a level, the player would be rewarded with an automatic Aku-Aku mask (an extra hit point) upon respawning at the most recent checkpoint; the number of checkpoint crates to be found would also increase.
Both of these changes remained for the entirety of the game, should a player be masochistic enough to re-enter the level.