7. New Consoles Releasing With No Games
After eight long years waiting for the release of new consoles, 2013 was the year Sony and Microsoft finally answered our prayers to kick-start the next-gen. Having been starved for new hardware for so long the hype that surrounded the release of these two new machines was unprecedented, and with each company doing their best to put their product out in front, it seemed like a new piece of drama was emerging every single day. But once the consoles actually released and that holiday hype wore off, until the fall of 2014 - essentially a whole year after the machines hit the market - there were virtually no games that justified the purchase of either
Sony or Microsoft's next-gen platforms. While yes, there were titles you could buy, nothing stood out to justify the $400+ price-tag whatsoever. Exclusives from both companies were sparse even before big-hitters like Watch Dogs and DriveClub were delayed, and titles that weren't pushed back only provided hints of what was to come further down the line. In fact, the best games that you could play on either system were multi-platform anyway, which oftentimes meant that you could get a cheaper and near-identical experience on last-generation hardware. But this lack of new experiences was actually part of a bigger problem, which was...