16 Most Controversial Gaming Moments Of The Decade (So Far)
13. Microtransactions In Full Price Games
While free-to-play or mobile titles absolutely need to include microtransactions in their games to generate profit, publishers begin to test the patience of players when this nickle n' dime practice is transferred to fully-fledged $60 games. Although titles can adopt this feature in a harmless way, it becomes an inherent flaw of certain games when a gimmick like this is implemented in a way that promotes grinding and failure in order to glamourise the alternative monetary option. So when the multiplayer of something as robust as Dragon Age: Inquisition feels like a chore and a slog to play through because you haven't payed extra for the unlocks, that's when you know the feature has completely failed. While this type of grinding is more acceptable in a mobile title due to its origins therein, when you essentially restrict part of a game people have already payed a premium price for, it's just downright embarrassing on the publisher's part.