16 Most Controversial Gaming Moments Of The Decade (So Far)

13. Microtransactions In Full Price Games

While free-to-play or mobile titles absolutely need to include microtransactions in their games to generate profit, publishers begin to test the patience of players when this nickle n' dime practice is transferred to fully-fledged $60 games. Although titles can adopt this feature in a harmless way, it becomes an inherent flaw of certain games when a gimmick like this is implemented in a way that promotes grinding and failure in order to glamourise the alternative monetary option. So when the multiplayer of something as robust as Dragon Age: Inquisition feels like a chore and a slog to play through because you haven't payed extra for the unlocks, that's when you know the feature has completely failed. While this type of grinding is more acceptable in a mobile title due to its origins therein, when you essentially restrict part of a game people have already payed a premium price for, it's just downright embarrassing on the publisher's part.
 
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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.