The Secret of Monkey Island started a legacy that is still going strong today. Few game designers are so often associated with a title they released 25 years ago in the way that Tim Schafer, Ron Gilbert and Dave Grossman are. This was all the best elements of the previous Lucasarts releases put into one. The intuitive interface, the graphics, the music, the atmosphere, and of course, the writing. Anyone who has played it will recall the sword fighting section, which required you to parry your opponents insults with the correct witty retorts that Guybrush learns. The game received many sequels, and was subsequently re-released on several modern day gaming devices, something few Amiga games had done successfully. Monkey Island had universal appeal, and is always remembered as the point where point-and-click adventures reached their zenith.
Lover of all things PC. A fan of inserting indelible ink into the dermis layer of the skin. Remembers when 'geek' was an insult. Still passionately believes Vampire: The Masquerade - Bloodlines was the greatest game ever made.