One for fright-fans and those addicted to being in stupidly intense scenarios, Creative Assembly have finally given everyone the Alien they always wanted. The quintessential fear of the Xenomorph is something that's never been done properly or accurately in gaming, as instead they're usually resigned to cannon fodder in the majority of releases, more of an acid-blooded annoyance than something to be feared. Here it's full-on original 1979 Alien, proper 'You're being stalked by something you can't even hope to stop'-type stuff. Ridley Scott's depiction of the horrifically slimy vent-crawler is one that's aided by some very sparse checkpointing, meaning you can only save every 20 minutes or so. You can debate whether you're more scared of the alien than the loss of progress all day long; it still makes for some incredibly fraught scenarios where you're scarpering for cover, hoping to heaven and earth you're not found. Another huge sell for fans is the game's impeccable set design. Everything from the VCR-style flickering monitors to corridors with burst steam pipes, a huge variety of coloured lighting bathes everything in a sci-fi glow that honestly, makes this genuinely feel like you're right there.