H.P. Lovecraft's oeuvre deals with the madness that follows when humanity is confronted by it's own insignificance in the face of cosmic horrors too big, and too terrifying to even comprehend. There are things out there that we can't understand, Lovecraft says, things that we couldn't hope to ever understand. To do so would only invite madness. With the Cthulhu mythos as the basis for a game, the ingredients are there for an experience the likes of which we don't seen very often, and Headfirst Productions made effective use of the source material for Dark Corners Of The Earth. Maintaining your mental health was just as vital to your continued survival as conserving ammunition, and this gave the game an edge in terms of conveying an oppressive atmosphere. It's become increasingly rare to play a game that eschews the lazy setup of jump scares and instead places an emphasis on manipulating the player on levels to subtle to even notice, but Headfirst Productions did a bang-up job with Dark Corners Of The Earth.