1. Call of Duty: Black Ops II: the Strike Force Missions
http://www.youtube.com/watch?v=VHtNCTBNIK4 The surprisingly good sequel to Call of Duty: Black Ops brought two new features to the tableat least new to the series. One of them, the branching storyline, worked unexpectedly well and has guaranteed that I and many players will go through the campaign again just to the see the different outcomes of the game. The other one, the Strike Force missions, could have been great way to shake up the formulaic gameplay of Call of Duty. Unfortunately, the missions, which have the player switching back and forth between RTS command and FPS action in order to successfully command a squad of human commandos and robotic assets against invading troops, just aren't optimized well enough. The enemy troops invade far too quickly for the player to switch back and forth between RTS/FPS (in a way reminiscent of the 1998 remake of Battlezone). And it wouldnt be such a big deal if the campaign didnt give the player a number of lives before permadeath on these missions, thus negating the chance of any real practice with the mode before entering the fray. This means that theres no incentive for the player to bother with the RTS mode; instead, it's often a better decision for you to just run and gun, and let your AI partners take care of themselves. Of course, all of this could be fixed with a patch or two, and I hope that update happens because this grasp for innovation is important for a series thats biggest criticism is still its genericness. What about you, readers? What are some concepts youve seen in games that probably were a lot better before they were implemented?
Javy Gwaltney IV
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Javy Gwaltney is an aspiring author, screenwriter, and essayist from South Carolina. He also likes to write about video games. You can find his articles on those at Bitmob and Whatculture!
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