3. No Break From The Immersion
With plans to alter the inventory (perhaps even remove it), thechineseroom are hoping to "
remove all barriers to immersion". What this means is not quite clear, but it sounds like it could be using a tactic similar to Dead Space, where the player is constantly in the game. With this mechanic, there's maybe a real chance we'll get to experience unbridled terror without the promise of a break by, say, picking up a note and reading it knowing the monster will wait twiddling its thumbs (thumbs?) while we politely read through stranger's diaries. In the original, immersion was given a backseat while players opened their inventories or journal entries. Frictional Games (The Dark Descent's developers) may have provided this immersion-breaking method to give our hearts a chance to beat at a normal rate again. We're pretty sure A Machine For Pigs aren't going to take that into account. Hooray for heart murmurs!