5 Video Games That Badly Need Multiplayer
2. Metal Gear Solid V: Ground Zeroes (and VI, the Phantom Pain)
The only notable foray into online multiplayer gaming that Konami has ever done for their Metal Gear series was Metal Gear Online, a fairly entertaining standalone multiplayer effort whose servers were disconnected in 2012, ending the play period for the game.
Hopefully, for Konami's next iteration of their most popular game series, the multiplayer is an element directly included with the released game, rather than a standalone disc that has limited, temporary support from the company. The level of detail in the environments, weapons, and character models, combined with the deep level of combat and stealth mechanics in the more recent iterations of the Metal Gear Solid series would translate excellently into a multiplayer game, which I believe, given the amount of polish that Konami puts into their games, could possibly translate into being a far deeper multiplayer than some shooter games right now. If the largest two powerhouses (that aren't console-specific) are Battlefield and Call of Duty, Metal Gear Solid V and VI could easily force their way into the market, by delivering a visually stunning, mechanically sound, and very deep multiplayer mode to supplement what will already be an excellent single player mode.
And hopefully, it won't just be limited to the aforementioned two games' interpretations of stealth, which is using the Ghost Perk and suppressor (in CoD), and the multiple forms of sound suppressors (in BF3) to avoid detection on a mini-map. I hope it's just as unique as the elements introduced in MGO, such as Stealth Deathmatch, which used alternate methods to alert you to the presence of an unseen hostile. And besides - there's not much that's as satisfying as sneaking up on somebody and executing them in your manner of choice. Metal Gear Solid can only expand on that, as stealth is their specialty.