5 Video Games That Did DLC Right (And 5 That Ripped You Off)
1. Wrong - Destiny
The key to good DLC is making something your fanbase don't necessarily need to play. It can add to the story, but shouldn't feel like an absolute must. If someone ops to sit a DLC out, be it for financial reasons, hard drive space, or what have you, then no big deal.
Evidently, nobody at Bungie told Destiny's development team this.
When The Taken King was announced, it rubbed a lot of players the wrong way, and rightly so. Destiny already felt severely lacking to begin with, and now fans were being expected to shell out $40 in order to make the game feel complete. So, if you had bought Destiny early on and already payed the $60 launch price, you ended up paying $100 in total for the game. This was an extra bitter pill to swallow, since much of what appeared in The Taken King could have been included from the start, seeing as how painfully deficient the base game was.
Worse yet, Bungie essentially punished those who opted to skip the expansion, locking them out of certain game modes and features, breaking the aforementioned cardinal rule of DLC.
Those who didn't expand could no longer access daily, weekly, heroic or nightfall missions, couldn't acquire vendor gear and couldn't use level select on missions, among other things. Plus, players were forced to install the hefty update that went along with the expansion, wasting precious hard drive space on content they weren't even getting.
Moreover, since Destiny doesn't allow for offline single-player, there was no way around this if you wanted to continue playing. It is for these reasons that Destiny's user-hostile DLC is fundamentally some of the worst.
Bungie have since tried to make amends by putting the entire Destiny collection for sale at a more reasonable price, but it's simply too little, too late.
--
Which games did DLC well, and which totally ballsed it up? Let us know in the comments!