5. Arkham Knight - The Batmobile
Arkham Knight is not a bad game. In fact, it’s great game. The combat is better than ever, it’s a visual delight and that ‘In From The Cold DLC’ is as solid as any moment in Arkham City. However, it falls short when compared with the first two entries in the Arkham franchise, partly for a weaker primary villain in Scarecrow, but mainly for the much maligned Batmobile sections.
As anyone who’s ever been trapped on a rollercoaster for eight non-stop hours will tell you, too much of a good thing is a bad thing. The Batmobile was pushed across all the game’s advertising, and when the game rolled around, sure enough, we were stuck in the biggest, blackest, middle-aged crisis inspired, bat-penis compensator far for longer than was fun. At first it wasn’t so bad, but the endless flow of basically the same mission, wiping out waves of drones, got tedious long before the game was done throwing them at you.
This is a case of the production team radically overestimating how much fun the Batmobile gameplay would be. The Jokermobile section towards the end was a cool little moment, but in hindsight, Arkham Knight's marred reputation almost exclusively comes down to the compulsory Batmobile sections.