3. Talking with Developers Early And Listening To Their Input
One of the first things Nintendo should have done was include third-party developers into the console's build process. As a gaming company, Nintendo builds consoles to what they believe their own games will require. Not too much into the realistic FPS genre, their games often have a daydream, cartoony quality to them. Because of the 'failure' of the GameCube, Nintendo has not had any experience in developing sophisticated, HD graphics such as those found in games like Halo 4 or Ryse: Son of Rome. The Wii U is a powerful machine, but lags a bit behind the next-generation competition. This could have been avoided by working with the top game developers such as Criterion, Ubisoft Montreal, Rocksteady Games and others. This is another cog in the wheel of game collaboration that Nintendo did not foresee. However, their competition did. In any business, watch your competition and do it 10 times better. What Nintendo's first-party games didn't create graphically, their third-party partners' games could. Bayonetta 2 and Monolith Software's X are great examples of what third-parties can do with Nintendo hardware. They just have to be more open in the future of what developers want. Cost effectiveness and mass marketability can co-exist with cutting edge graphics and gameplay.
Shawn “Loc Da’Borg” Jackson is a native of Mississippi, born in Vicksburg and raised in Philadelphia in Neshoba County. At the age of 15 he was diagnosed with Tourette Syndrome and, later into his early 20s, he became Profoundly Deaf. Writing has been one of the main staples of his life and he has dedicated a good portion of it to educate, entertain and enthrall with the written word.