7 Horror Comics That Would Make Incredible Video Games

5. 30 Days Of Night

30 Days Of Night takes the vampires of Salem's Lot, infuses them with a Jaws-like single-mindedness and sends them on a collision course with a small Alaskan town where the sun sets for 30 days. That's 30 whole days of 'all-you-can-eat'. If you're a UV-challenged bloodsucker with a hankering for arterial spray, Barrow, Alaska sounds like the goddamn fields of Elysium. But for the unsuspecting townsfolk who's greatest fear up to that point was a deficiency of salt, the prospect of being knocked down the food chain overnight is the most terrifying thing imaginable. How do you yell for help when the outside world wouldn't catch so much as an echo? How do you venture beyond your doorstep when the slightest whiff of blood is an invitation to dinner? And, most importantly - how do you kill a vampire when the only weapon capable of doing so permanently is weeks away ? Answer: you don't. You do your damnedest to survive for 30 days without leaking so much as a pint of the red stuff. It's not difficult to imagine a survival horror game within the context of Steve Niles' brilliant premise: with limited weapons and supplies, a group of survivors are forced to keep to the shadows and utilize the arctic conditions as camouflage. But there other problems in addition to the undead, as your fellow survivors need to really band together if you're hoping to survive the weeks ahead, meaning that trust is of paramount importance. Nothing invites danger like a rift, and when you toss in the implementation of an Until Dawn-esque "Butterfly Effect" system, there's no guarantee that anyone will be left to watch the sunrise.
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Carlos Jimenez hasn't written a bio just yet, but if they had... it would appear here.