1. Sports Island Freedom
Hudson EntertainmentPicture the scene: Hudson Entertainment boardroom. Friday. 3pm. A serious looking man in an expensive suit turns to smaller cowering man in less impressive suit. "Right, so Microsoft's new Connectik thing is out now. What time can we expect our new motion controlled sports compilation cow-pat of a game to start flying off the shelves?" "We we don't have one, sir." "You WHAT? Good Lord." - he looks over at a moustached man standing in the doorway, looking perplexed. "You, put down the bucket and mop and come over here. You're now lead designer for our sporting game devision. We need a game and we need it yesterday. You have until tea time No, I don't care that you don't speak English.. just GET IT DONE." Yes, folks, that is precisely how the development process for Sports Island Freedom went down (please note: this is a lie. Probably). Regardless of factual inaccuracies, five minutes spent talking a walk down misery lane with this horrible game will point out that very few people actually bothered to play any of it before it was spat out into the world. The archery doesn't work - arrows are flung out in any direction besides the one you have in mind; the skiing feels about as responsive as trying to steer a rhinoceros with your knees; the sword fighting has no idea that you've even playing it, so it carries on doing it's own thing; and the paintball a game design failure of immense proportions - we often wondered how developers would get around the whole first person shooter movement debacle with Kinect, and now we know: they won't. In the company of numerous terrible, unplayable Kinect games, Sports Island Freedom stands head and shoulders above the rest by being completely and utterly broken.