7 Things We Hope To See In The Demon’s Souls Remake
2. The Ability To Reallocate Stats
This feature first appeared in Dark Souls 2 and was a revelation. Committing to a character build in these games can be a daunting thing, especially when you consider how hard it is earn level ups; you really don’t want to feel like you’ve wasted them.
For new players it can help alleviate the pressure of deciding which stat would be more a more worthwhile investment between “endurance” or “vitality”.
It’s not uncommon for first time players to hedge their bets and evenly distribute their level ups, leaving them specialising in nothing and inadvertently making the late game content harder than necessary.
It’s equally useful for veterans of the series, who want to experiment with character builds without having to restart the game.
Anyone who’s dabbled with pvp in any of the games which fall under the Soulsborne tag will likely recognise that sinking feeling when a new patch is released, and your carefully planned character build is nerfed into the ground. That dreadful feeling when you next play pvp and feel like you’ve brought a spoon to a gunfight.