7 Upcoming Video Games That Have Ignored Massive Mistakes

3. Dying Light 2

Dying Light 2
Techland

The Lesson: Player Choice Doesn't Make Up For A Bad Story

Dying Light is low-key one of the best games of the generation so far. As mentioned previously, it managed to make zombies interesting again, by putting as much focus on how you move around a post-apocalyptic world as bashing in undead heads with cricket bats. The one major drawback, however, was the story which was at best rote and at worst distracted from the title's actually good features.

Consequently, with the sequel the developers are doubling down on this area, attempting to craft a narrative and world that players can influence. So far the footage shown off has focused on this choice-based system, with there apparently being hundreds of ways you can alter the story.

However, the problem with the original wasn't the lack of authorship over the zombie tale, it was the writing, and from the looks of things the story scenarios in the sequel are going to be just as uninventive. So far we've seen alternate ways to tackle bandits and cultivate communities by defending water systems, amongst a wealth of other run-of-the-mill end-times scenarios. Player choice can only mask the unoriginality for so long.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.