7 Video Games Made HARDER With Co-op

3. Cadence Of Hyrule

dark souls 2
Nintendo

For those not in the know, when it comes to dancing, I have the rhythm of a patient who's flatlined, and should I ever feel the need to shake my rump on the dancefloor, you best believe I look as if spaghetti could feel pain.

So when it came to playing through Crypt of The Necrodancer and the subsequent Zelda-centric title Cadence of Hyrule, you best believe that I absolutely sucked at both. As soon as the situation becomes even remotely stressful in either game my rhythm-keeping skills go out of the window, however through perseverance and intense concentration I have been able to make some progress.

However, if you think you've started to master what Cadence of Hyrule has to offer, prepare to have that dream shattered the moment you fire up the game two-player mode, as here, with players taking up the mantle of both Link and Cadence, you have to explore dungeons to save the land, all the while staying on beat.

And trust me if you thought that was challenging on solo runs, that is multiplied to the extreme as soon as you've another player bungling up their movements and attacks. Plus this mode throws up some devious moments in which you'll need to coordinate to hit enemies together or solve mild puzzles and doing all of that to an ever-threatening metronome is like a death knell to your friendship.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.