8 Annoying Mistakes Video Game Developers Continue To Make

5. Binary Moral Choice And Punishment

Infamous 2
Sucker Punch

Moral choices have been growing in popularity for the last few years and it's easy to see why. In theory, they can change the story and gameplay in accordance with the player's actions, creating an engrossing and realistically interactive world. Having the way you play affect the world can be incredibly interesting, and make for some of the most engaging experiences.

So far, so good.

But there seem to always be two polar opposites that developers gravitate towards - a literal good and evil, with nothing in between. Various games make the 'right' path clear, with a heavy emphasis on the good route being the operative choice. Players are reprimanded and slapped on the wrists for choosing the evil route, with gameplay often becoming harder because of it.

It's even more frustrating when games like Dishonored offer up all these unique and creative ways to kill people, but makes an effort to punish you for doing so, often forcing you down the monotonous route of saving everybody instead. Moral choices can be good, but only when each choice is a viable decision, and there isn't a better path in terms of gameplay difficulty shifts and punishments.

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I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.