8 Annoying Mistakes Video Game Developers Continue To Make

3. Balancing Difficulties

wolfenstein the new order
Machine Games

Games like Dark Souls excelled in a way that most games don't, because of their lack of a difficulty menu. Being able to tailor a game and make it the perfect difficulty to accentuate the experience is a valuable asset, and one that a lot of developers don't take advantage of.

Instead, they opt to make the game more accessible and have multiple difficulties, resulting in one of the most frustrating problems to grace modern gaming:

Finding the 'right' difficulty.

Having five or so options results in players never knowing which to choose - especially at the beginning - and often they can be so disproportionate to one another, resulting in Medium being too easy and Hard being nigh-on impossible.

If developers actually decided on a specific experiential difficulty and tailored their game around it, the overall experience would be far more confident. Or, there's the Infamous 2 approach that actively adjusted difficulty in regards to player skill in-game - anything that avoids letting the consumer blindly choose is for the best.

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Contributor

I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.