8 Annoying Mistakes Video Game Developers Continue To Make

1. Bigger Isn't Always Better

Video Game Worlds
Bethesda/Ubisoft/Criterion/Blizzard/Avalanche

Bigger isn't always better; a lesson that a lot of developers seem to forget, yet an important one not only in game design, but life itself. There is a constant push for games to be bigger and better, more expansive and encompassing to the extent that map size can be a selling point in itself.

And that can be all well and good. Games like Skyrim excelled because of a massive space in which the player can explore - but not all games pull that off.

Having a bigger game for the sake of it can be detrimental in the long run, as a lot of titles profess their size as a major selling point, only to feel empty as that substantial space isn't filled. When developers create a massive map but don't have the content to fill it, you ultimately end up making the player commute half way across the world, only to do something tedious and dull (see the previous point).

Look at Shadow of Mordor - a game with a comparatively small world. Whilst it was small, there was so much to do, you could run from one end to the other without getting bored. Its size was considered and crafted, ultimately proving that just because technology dictates we can create massive game worlds, it doesn't mean we should.

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Are there any other mistakes developers continue to make that frustrate you no end? Let us know in the comments!

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I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.